LOST via DOMUS
wsad (keyboard) and mouse
Third person view
Released year 2008
by Ubisoft
Total satisfaction: 95%
Wow wow wow, i hold all my thumbs including the ones on my feet for Xavier Rang, the character modeler. This guy is a genius, a super talented character artist! When you looked at the characters you will see what i mean.
They looked so alive, so real, the textures, but especially the modeling, and when they talk, i can see their tongue and their nostril moves! It is really the most natural facial animation possible for computer games! If only Overclocked's character was modeled by this guy, then it will be a great game!
I thought that the attempt made by people in the game industry to make their characters look as alive as possible is impossible, but now, after what i have seen from the creation of xavier in Lost, i am not pessimist anymore. I think they can do it! A whole new generation of gaming will emerge!
The game itself is not so bad, with lots of action here and there from running, jumping, to hiding, shooting and taking photos of certain items.
The idea of a lost and amnesia journalist who recover his memory slowly by taking photos of certain items that can trigger his flashback or even taking photos in the flashback itself is a great idea. The flashback is in black and white and blurry, but after i took the correct photo then it becomes clear with color.
The actions are quite the same thing from the beginning to the end of the game, running away from the dark monster and from people shooting.
There is also the cave, where i have to venture in it and make sure my torch keep on lit. The cave game is also the same throughout the game.
The fuse puzzles are also the same throughout the game.
From these i can see that the 'in game games' are all the same thing. No variations.
The characters, i don't have to elaborate again how great they are, when they speak, the facial animation totally reflects their emotions. The body animation was also done really well.
This game is perfect for character modeling, texturing and animation study.
The vocal and audio guys did a great job too. No mistakes at all.
The environmental is mostly jungle and beach, cave, metal dungeon, but also done nicely.
What can be improved the most is the inventory system. Its not just that it is limited, but the kind of items is also very limited. A lot of items can be used for trading purposes, but that is all. The only difference is on their type and value. But they do not have any other use. It will be nice if my main character can get hungry and thirsty. Considering that is the main thing for people who get lost, then finding food will be essential.But in this game my character never gets hungry or thirsty. So collecting coconuts or water bottle is of no other use but for trading it for items like oil for the lantern, guns, torch, gun refill,etc.
The only items that i can use is my camera, the lantern or torch for lighting, the gun, that's it. So you can see here no interaction with other objects at all.
If only not because of the amazing characters, this game will be a boring and bad bad bad game.
Yeah, not the game designer who saved this game, but the character artist.
The story is nice, very interesting and exciting.
This game makes me excited as well because of those actions in it. The excitement really keeps me awake!